Introducing Voxel-Based Slicing in v3.2

· 5 Axis Slicer Team

We’re excited to announce the release of 5 Axis Slicer v3.2, featuring our new voxel-based slicing engine.

What is Voxel-Based Slicing?

Traditional slicing methods work with layers — flat or curved surfaces that stack to build a part. Voxel-based slicing takes a fundamentally different approach: it decomposes the build volume into small 3D elements (voxels), giving you spatial control over every point in the part.

This enables:

  • Functionally graded structures — vary material properties continuously through the part
  • Multi-material assignment — assign different materials to different voxel regions
  • Per-region parameter control — different speeds, temperatures, or layer heights in different zones

When to Use It

Voxel slicing is ideal for:

  • Research into functionally graded materials (FGM)
  • Parts requiring different mechanical properties in different regions
  • Complex multi-material builds
  • Hybrid manufacturing where different processes are combined

What Else is New in v3.2

  • 50% faster toolpath compression — our compression algorithm has been completely rewritten
  • FANUC postprocessor — native support for FANUC robot controllers
  • Conformal mode bugfix — fixed layer transition artifacts in conformal slicing

Read the full changelog →